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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 15:42:00 -
[1]
Originally by: StonedBoy Hey guys,
1) Boost web range? Web modules should have same range than warp disruptors. (adjust huginn/rapier etc ofc)
Makes the BS blob the be-all end-all of gang tactics. Obsoletes huggins/rapiers effectively. Kills interceptors completely. Makes the web the most overpowered module in game. Etc, etc... totally horrible ideas. L2P and all that.
It's not like extending webrange is impossible with the current mechanics.
Furthermore, if you cannot kill any nano-ships, you are simply a bad player.
Originally by: StonedBoy
2) CCP talked about making MWD use more and more cap as you go faster... What about another way : make the agility get worst with higher max speed ? Same top speed, but much worst acceleration with very high speed ships... This would make much easier to catch nano****s before they get back to the gate when camping a gate... One exeption could be inties as they're done to get fast to a target...
What ya think ?
StonedBoy
No. Your gatecamp should not be the automatic killmail delivery system.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 16:31:00 -
[2]
Edited by: Cpt Branko on 27/01/2008 16:32:10
Originally by: Lorz0r
oh cool, so I have 15mil SP but because I can't use these specific modules to counter a nano-gang I'm a bad player.
and it's not a matter of training some skills to give us a fighting chance. If a nano-gang turns up it's a matter of either having loads of neuts or a minnie recon or waiting to die.
LOL, module descriptions ftw 
Originally by: James Lyrus
Ironically, I see this comment every time the 'nano' discussion comes up. And I see a whole load of people saying 'they're fine, there are counters'.
But remarkably, almost every single one is either: Stalemate them Bring more people
Not really, you're just selectively reading. Any counter which you do not like or cannot be bothered to train for or cannot afford is automagically invalid for some reason. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 16:38:00 -
[3]
Edited by: Cpt Branko on 27/01/2008 16:39:37
Originally by: Ariel Dawn Here's an idea.
Train Energy Management to 5; Thermodynamics to 1. Use an interdiction maneuvers command module (on any BC).
All of a sudden you've got an 18km web.
The only nano-ships that fight outside of 18km are drone ships; easily neutralized by killing their drones. Any turret-based nano-ship past this range is doing pathetic DPS that can be easily ignored.
Congratulations, you are now killing 250m-5000m nano-ships with a ship that costs 30-40m (cane, harb, whatever).
I'd flame you for even saying it, but it appears people cannot be bothered to read, much like the poster below.
See, people just conviently ignore that and say 'huggin,rapier, waaaaaa!' because they cannot be bothered to train two months worth of skills.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 17:00:00 -
[4]
Originally by: Lorz0r
'lolol module descriptions ftw' weirdo
You fail at thread reading, too 
I mean, seriously.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.27 17:49:00 -
[5]
Originally by: Lorz0r
BS argument void due to almost certain damping - check
And BS are easier to damp then nano-ships? 
Anyway, you are STILL not reading the thread.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
|
Posted - 2008.01.27 23:09:00 -
[6]
Edited by: Cpt Branko on 27/01/2008 23:09:50
Originally by: Kyusoath Orillian
yes we should have to learn thermodynamics and over heat mods to catch a nano ship.
Yes, of course. They need to train T2 guns and all that to be effective at all and so on and on. Plus HAC skills and a lot of navigation skills (which everyone should have though).
T1 hull nano-ing doesn't work, you see..
Furthermore, training for Heat is the absolute best way to spend your 18 days of training time, quite definitely better then training for HACs which takes noticeably longer.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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